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Dungeon Hunter 5

Leagues

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Leagues are a way of keeping track of each bounty hunter's progress and ensuring you are always challenged at the appropriate level.

League Ranking and rewards for a victory are determined by the number of points accumulated through defeating other players in their stronghold or successfully defending incoming raids on your stronghold. Gaining points through victories will lead to promotion to the next rank and losing points via being raided or a failed raid will eventually result in being demoted to the previous rank.  

[Note: For each rank, there is a 100 trophy buffer before you get demoted to Master I (eg. if you are Master II (2,600 - 2,799), you can remain at that league until your trophy count falls below 2,500.]

The following are the rankings and rewards:

(*Reward List is currently being updated)

Title Victory Points Rewards
Fusion Boosters Gold / Quartz
Novice 0 - 75 Raid: 1 x T1

Defense: 1 x T1

750
Grunt I 76-200 Raid: -

Defense: -

1000
Grunt II 201-400 Raid: -

Defense: -

1250
Grunt III 401-600 Raid: -

Defense: -

1500
Scout I 601-800 Raid: -

Defense: -

1750
Scout II 801-1000 Raid: -

Defense: -

2000
Scout III 1001-1200 Raid: -

Defense: -

2250
Warrior I 1201-1400 Raid: -

Defense: -

2500
Warrior II 1401-1600 Raid: -

Defense: -

2750
Warrior III 1601-1800 Raid: -

Defense: -

3000
Veteran I 1801-2000 Raid: -

Defense: -

3250
Veteran II 2001-2200 Raid: -

Defense: -

3500
Veteran III 2200-2400 Raid: -

Defense: -

3750
Master I 2400-2600 Raid: 2 x T3

Defense: 3 x T3

4000
Master II 2600-2800 Raid: 2 x T3

Defense: 3 x T3

4250
Master III 2800-3000 Raid: 2 x T3

Defense: 3 x T3

4500
Legendary 3000+ Raid: -

Defense: -

4750

Stronghold Fusion boosters are rewarded to the player after every successful stronghold raid. These are only able to be fused with trap rooms or minions.

Regular Fusion boosters are rewarded to the player after every successful stronghold defense. These are able to be fused with all gear (skill items, weapons, armors, trap rooms, minions).

The type of element of the Fusion booster that the player is rewarded is entirely random.

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