Leagues are a way of keeping track of each bounty hunter's progress and ensuring you are always challenged at the appropriate level.
League Ranking and rewards for a victory are determined by the number of points accumulated through defeating other players in their stronghold or successfully defending incoming raids on your stronghold. Gaining points through victories will lead to promotion to the next rank and losing points via being raided or a failed raid will eventually result in being demoted to the previous rank.
[Note: For each rank, there is a 100 trophy buffer before you get demoted to Master I (eg. if you are Master II (2,600 - 2,799), you can remain at that league until your trophy count falls below 2,500.]
The following are the rankings and rewards:
(*Reward List is currently being updated)
Title | Victory Points | Rewards | |
---|---|---|---|
Fusion Boosters | Gold / Quartz | ||
Novice | 0 - 75 | Raid: 1 x T1
Defense: 1 x T1 |
750 |
Grunt I | 76-200 | Raid: -
Defense: - |
1000 |
Grunt II | 201-400 | Raid: -
Defense: - |
1250 |
Grunt III | 401-600 | Raid: -
Defense: - |
1500 |
Scout I | 601-800 | Raid: -
Defense: - |
1750 |
Scout II | 801-1000 | Raid: -
Defense: - |
2000 |
Scout III | 1001-1200 | Raid: -
Defense: - |
2250 |
Warrior I | 1201-1400 | Raid: -
Defense: - |
2500 |
Warrior II | 1401-1600 | Raid: -
Defense: - |
2750 |
Warrior III | 1601-1800 | Raid: -
Defense: - |
3000 |
Veteran I | 1801-2000 | Raid: -
Defense: - |
3250 |
Veteran II | 2001-2200 | Raid: -
Defense: - |
3500 |
Veteran III | 2200-2400 | Raid: -
Defense: - |
3750 |
Master I | 2400-2600 | Raid: 2 x T3
Defense: 3 x T3 |
4000 |
Master II | 2600-2800 | Raid: 2 x T3
Defense: 3 x T3 |
4250 |
Master III | 2800-3000 | Raid: 2 x T3
Defense: 3 x T3 |
4500 |
Legendary | 3000+ | Raid: -
Defense: - |
4750 |
Stronghold Fusion boosters are rewarded to the player after every successful stronghold raid. These are only able to be fused with trap rooms or minions.
Regular Fusion boosters are rewarded to the player after every successful stronghold defense. These are able to be fused with all gear (skill items, weapons, armors, trap rooms, minions).
The type of element of the Fusion booster that the player is rewarded is entirely random.